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May 17, 2012, 2:45am






Durellia. A game of Survival of the Fittest, where in this RPG you must fight for your character's very existance in a world where the lives of mortals are threatened with death, struggling against all odds against the rising power of the Vampires. In Durellia, fate is undecided. But life is short. Ultimately, a choice must be made. Which side will you fight for? Or will you choose neither good nor evil and die at the slaughter? Choose your destiny.





The Rules
The Plot
The Map
The Gods
Character Registry
Profile Template
Affiliates






12/1 - Awards Posted










C-Box Rules

The C-Box is meant for In Character use only from now on. If you're too much of a crybaby to handle and/or understand that, Durellia is NOT the place for you.

If you have a question, comment or something OOC to discuss, post on the OOC board or PM Monique, Vain or Sukinahito.

NO ADVERTISING!!





Mantis Clan

- Sukinahito and the Mantis Clan align with Vain to wage war against Hades and the Demons, putting their personal battle aside.. for now. Most Mantis members remain in Fitstral, while a small group of people travel to Keno to recover a long-lost member, dead or alive.

_____

Nemesis Clan

- Vain avoids a catastrophic event by re-capturing the vessel of Mesillcaan's soul from the Sin of Sloth. The Clan keeps a watchful eye over Slavista for future attacks from the Demons. Will their alliance with the God of Life hold strong?

_____

Bonkai Clan

- Aliza Nowell has been terminated, turning Unit Seven into Unit Six. They remain in Fitstral, offering their services to the God of Life.

_____

Gang of Morrow

- The GOM keep a stronghold over Bloodstone and Kazel, watching its borders for any signs of tresspassers to Vain's domain.

_____

Suzuki Academy

- With the Shepherds gone from Academy Grounds, the Wolves of the Yukitaka Gang rule the school. Their only opposition? Marcus Dementia and his growing group of allies. However, with the image of war on their horizons, will they be able to put aside their differences long enough to defeat Kazuki?

_____

Kazuki Academy

- Queen Hotaka and King Bushido align forces against the Geradu Clan, but Kazuya's eyes are set on revenge against Suzuki Academy. A war between Academies looms in the near future.






Roleplay of the Month
'Important Discussion'
By
Syn DeClarion

____

Top 5 Characters of the Month

1. Lord Vain
2. Itachi Korusawa
3. Claire Davenoff
4. Vareth Morrow
5. Lucy Centaloris

Best Fight:
Genji Serizawa and Kenny Christian
.vs.
Jobi Ukyo

Best Attack:
Vareth and Azuna
bumrush Mindless Vampires

Best Kill:
Itachi kills Kelly Hayden







Top 5 Quotes of the Month

Quote #1

"I don't know what to do, Claire.. these people are not our enemies, but Maruza is convinced that they must fall. He would never go for the idea of a treaty.. but it would be in the best interests of both Academies to do so."
- Leon in Claire's
'War on the Horizon'

Quote #2

"This 'war'.. it's deeper than any of us originally thought, Imiko.. Ukyo told me that the vampire who attacked Bushido is an Ancient. You're playing roulette with your own lives, keeping this petty fight going. I worry for your safety."
- Itachi in Imiko's
'A Love Denied'

Quote #3

" If you can eliminate Hades from this world, than you...will be the one to take her place. Let Sukinahito land the final blow, my love. I don't want to lose you to her curse... "
- Deirdre in Vain's
'Solitude of Silence'

Quote #4

"...Foolish boy... still as stupid as the day you chose Bushido over Geradu. Bushido is planning to bring you to your death, the same way his brother took many of our own people to their demise. Geradu would have given you the freedom from this place that you seek."
- Ukyo in Kenny's
'Bushido = Warrior'

Quote #5

"You are truly...no longer...the monster that I was once convinced to believe you were, Bushido. Your heart is good. No wonder why Imiko sides with you. Treat her good."
- Itachi Korusawa in
'Desperate Measures'




Durellia :: Home
News
Forum NameTopicsPostsLast Post
General
[ ]Affiliates
If you would like to affiliate with Durellia, this is where to do it. Affiliates only! We do not share advertisements in Durellia. Any person who posts an ad on my board without affiliating us will be banned, and their ad removed. This board is guest friendly.
Moderator: Sir William van Orik
3137on Jan 7, 2012, 2:29am
by Parker
in Joust ģ----->
[ ]Starting Out
Everyone new to the game must come here first! Rules, Plot, and beginner information can all be found here.
Moderators: Monique Swane, Lord Vain
56on May 8, 2010, 4:47pm
by Monique Swane
in Frequently Asked Quest...
[ ]Game Info (2 sub-boards)
Information about the game, the world, the people in it, and some of the strange places on the boards. Everything here is insanely vital to our story.
Moderators: Monique Swane, Lord Vain
1821on Jan 2, 2011, 10:46pm
by Ve Aylu
in Map of Durellia
[ ]Home and Shop Registry (2 sub-boards)
Register your home or shop to get a board set up!
Moderators: Monique Swane, Lord Vain
78on Jun 28, 2011, 8:05pm
by Amaya Ryuu
in Dragon of Sky
[ ]Character Profiles (6 sub-boards)
All character profiles are stored here. New members must be approved before posting on the other boards!
Moderators: Monique Swane, Lord Vain
201342on Mar 14, 2012, 3:10pm
by Valora Vespa
in Geradu General
[ ]Character Ads
Don't quite know what to do in Durellia? This board is used by members who have created other characters for you to play. If you're stuck, this is a great place to start out.
Moderators: Monique Swane, Lord Vain
911on Nov 29, 2010, 7:19pm
by Kitsune Yukitaka
in Suzuki Clan Members
[ ]Awards (2 sub-boards)
Inside are Vain's semi-anual awards, as well as record of past monthly awards on the main board.
Moderators: Lord Vain, Monique Swane
3535on Dec 1, 2011, 1:51pm
by Monique Swane
in November 2011 Awards
Personal Boards
[ ]Mesillcaan's Journal

Moderator: Mesillcaan
622
[ ]Vatar's Journal
Inside are the entries of Vatar's journal.
Moderator: Vatar
1010
[ ]Marvolo's Journals (4 sub-boards)
Inside you will find four different journals. From Alchemy testing succession to the Buy/Sell prices of potions and other items. Upon much more...
Moderator: Marvolo Summerset
22
[ ]Journal of Aliyyah Kiyakia
Inside holds the life and times of Aliyyah Kiyakia, and anything she chooses to write over the years.
11
Keno
[ ]Ilsa (17 sub-boards)
Ilsa, Keno's capital city, its coasts lined with trees for privacy from the water. This beautiful city was rebuilt to the shape of a pentagon, surrounded by stone walls. The city's homes are built in a beautiful white stone. The castle sits in the center of the great city. The larger of the kingdom's two ports is located at the back entrance, and all those that travel by boat arrive here. Piracy is illegal in the kingdom of Keno and any Pirate caught within the city will be imprisoned.
Moderator: Monique Swane
1323
[ ]Castle at Ilsa (10 sub-boards)
The Castle at the center of Ilsa, built out of the same stone with red and blue accents. There are two towers, both at the back of the castle. All were once welcome here, now guards stand outside the entrance, screening those who enter. Anyone who has business with Queen Niamora or the head of the Royal Armies should report here.
Moderators: Hideki Matsumoto, Sir William van Orik
1528
[ ]Fort Luto (7 sub-boards)
The city of Fort Luto, located east of Ilsa. Here, several companies of Keno's Army are stationed at all times to protect Keno's borders. This is a quiet City with a low crime rate, and all are welcome here until they cause problems.
Moderators: Hideki Matsumoto, Sir William van Orik
22
[ ]Tower of the White Robes (5 sub-boards)
Mages of all three Robes used to call this Tower home, now only the White Robes remain. Here they live in peace with the Clerics of good, surrounded by a small village of their families and followers. The building is made of a cream colored stone, seeming to come from the ground, almost like it's natural. Anyone seeking any kind of aid is more than welcome here.
Moderator: Hideki Matsumoto
00
[ ]Empty Lands
The barren lands of Keno that were once forests. People travel the main road to Voharan, Sakkar Asfar, and even the Outlands of Itrana.
Moderator: Monique Swane
24
Sakkar Asfar
[ ]Etoņa (8 sub-boards)
The coastal capital city of Sakkar Asfar. The coasts here are rocky and dangerous, and the water is full of reef, unable to support a port, though at one time there was one, as the remains of the old port are still here. The sun shining off the water makes the heat here almost unbearable, but the locals get around okay. The homes here are built out of a sandstone, most are only one floor, but some of the nicer homes are two floors. The castle is beautifully built from white marble with pure gold accents and domed tops.
Moderator: Monique Swane
1119
[ ]Ghazi (7 sub-boards)
The coastal Port city of Ghazi, meaning "Conqueror" in Asfarian. This city is not too far from Etona, and is the biggest port in Sakkar Asfar. Most visitors to the land arrive here, and with the right price, you can find a ship to take you anywhere.
Moderator: Monique Swane
717
[ ]Maalish (5 sub-boards)
The Oasis city of Maalish, the halfway point between Port Yaha and Etoņa. The houses here are built from the bamboo that regenerates in the water. Life here is very laid back, and someone is always willing to trade.
Moderator: Monique Swane
22
[ ]Port Yaha (4 sub-boards)
Port Yaha, the smaller of two Ports in Sakkar Asfar. This is a bustling trade city.
Moderator: Monique Swane
22
[ ]Tower of Najim al Dim
A tower in the middle of the desert. None can enter without permission, and be warned that it is guarded by many dangerous creatures.. Sand Mines are just the front line of defense. Only the Red Robes live in this tower, and those seeking the Test should come here.
Moderator: Monique Swane
00
[ ]Wasteland (1 sub-board)
All the desert wasteland through the mountain pass. Brave are those that travel the dunes to far off lands. Strange things have been known to happen in the desert.
Moderator: Monique Swane
35
[ ]A'alim
The city of A'alim lay inbetween the mountain pass that connects the desert to the Outlands. This is a main Trading city among the countries of Itrana and is the sign of hope for many who have been lost in the Wastelands. This is the perfect place to trade your horses for Camels, rest for the night, and sell your goods without having to go further into Sakkar Asfar.
12
Outlands of Itrana
[ ]Overlook City (13 sub-boards)
Overlook City, the highest point on the continent of Itrana; the city sits on the plateau of the Spiral. This is a pirating haven, a town full of criminals. Mages, Clerics, Royalty and pretty much everyone else are not welcome. Overlook's streets appear dirty to outsiders who grew up in places like Keno where everything is 'perfect', but it's not filthy and it's clear that the people of this town are well taken care of.
Moderator: Monique Swane
915
[ ]The Spiral (1 sub-board)
The spiral to Overlook City. The terrain is rocky, dangerous, and very steep. Many have failed in their attempts to reach the city. It's not wise to travel alone, surely the animals wont.
Moderator: Monique Swane
22
[ ]Sayto (3 sub-boards)
The mining village of Sayto, located on the Spiral to Overlook City. The once poor community has rebuilt its self, and appears livable to outsiders now. Still small, there's only one Inn and a small general store. Hope you aren't planning on staying long.
Moderator: Monique Swane
123
[ ]Seigho (4 sub-boards)
At the base of the spiral to Overlook City is Seigho (Say-go), deep within the forest. The people here have local law enforcements, so try not to get into too much trouble.
Moderator: Monique Swane
12
[ ]The Wood
The forest at the base of the Spiral to Overlook City, covering much of the Outlands; this is Barbarian territory. People whose homes have been taken over are rumored to reside here now, with camps spread far and wide within the tree-laden country.
Moderator: Monique Swane
00
[ ]Open Land
The vast, open land of Itrana known as the "outlands". This large mass of land is not owned by any Country. The only signs of civilization are the occasional town, village, or settlement of Plainsmen.
Moderator: Lord Sukinahito
69
[ ]Fitstral
On the edge of the Forest of Akumu, this is the village in which Lord Vain was born 651 years ago. It has been taken over by Sukinahito and his Mantis Clan, who now reside here on a permanent note. The village has been restored and expanded, and is now protected by a stone wall and archer's towers.
Moderators: Lord Sukinahito, Syn DeClarion
20156
[ ]Forest of Akumu (1 sub-board)
The haunted Forest of Akumu, meaning "The Forest of Nightmares". Here, the trees are spaced far apart from each other, making it easy to run through the wood, though lots of underbrush makes up for lack of trees. Vines and other things grow here, and a dense fog always hangs about.
Moderator: Hades
1532
[ ]Tower of the Black Robes
The Tower of the Black Robes is located in the old Port City of Okaminai at the edge of the Forest of Akumu. This city is no more, all that's left standing is the twisted black tower. The underling mages of Vivienne Schwartz reside here, continuing her work and awaiting their next order.
Moderator: Vivienne Schwartz
11
Voharan
[ ]Pikake (4 sub-boards)
Pikake, or "Peacock", the capital city of Voharan. The people here live busily and in bright colors. With the castle and the Port here on the coast, it's the most populated city in the Kingdom. With the King and Queen now deceased, the city lives in dispair under the rule of Keno.
Moderator: Hideki Matsumoto
00
[ ]Puakalaunu (2 sub-boards)
The Jungle city of Puakalaunu, meaning "Crown Flower" . The city, set at the base of the waterfall Pulelehua, meaning "Butterfly", was built entirely in fine stonework many years ago. Life continues here as it always has, in the old ways. These people stay uninvolved in the wars that go on between the Kingdoms, and they offer a safe haven to tresspassers in Voharan.
Moderator: Monique Swane
00
[ ]Mano River
The Mano, or "Shark", River, coming from the base of the Pulelehua waterfall. It rightfully earns its name from the freshwater sharks that dwell here, living in the river, which empties into the Daunkis Sea.
Moderator: Monique Swane
00
[ ]Basenji
Basenji is on the way to South Voharan, and is a small village less advanced than those who reside in Pikake. Here, life is simple at best.
00
[ ]Okapi
This savanna rests on the land between North and South Voharan, giving the two cultures a border between their lands. This general area of Voharan is desolate and extremely dangerous due to its climate and animals that reside here.
11
[ ]Aleta Alba
This is the self-proclaimed capitol city of South Voharan, its name meaning "Winged Dawn". The way of life here differs greatly from North Voharan; many groups of Bandits have formed here and now ravage the lands.
00
[ ]Loritalupe
A small village near a river, to the south of the capitol. Here is pretty much the "slums" of South Voharan and many here live in poverty until death. Its name means "Sorrowful Wolf".
00
Holy Lands
[ ]Iviastara (3 sub-boards)
Iviastara, meaning Ivory City, or City of White. This abandoned city surrounds the ruins of the Ivory Tower. The older buildings and outer wall surrounding the city are constructed of a pure white stone, giving the city a majestic beauty.
414
[ ]Vintra
A small yet prosperous village to the northwest of Iviastara, on the road to Keno. Vineyards of every kind surround this village, and it produces fine wines almost year round.
00
[ ]The Ivory Tower (13 sub-boards)
This once grand spectacle now lays in ruins. Once home of Alladon and the White Mages, it was destroyed by Silver Greysnow and Lord Sukinahito during a battle after Alladon's death.
612
Slavista
[ ]Bloodstone City (3 sub-boards)
What was once the beautiful capital city of Slavista now has a dark, ominous aura eminating from within. Blood stains in splatters across the city. Lord Vain's servants and Clerics have taken over this city, no longer safe for the living. Survivors of the massacre live in fear as the mortal population dwindles each day.
Moderator: Lord Vain
1630
[ ]The Castle
What was once home to Pencey Keno and his Royal family now lay in ruins at the center of the Bloodstone City. Roland Arkoth personally destroyed the landmark himself.
11
[ ]Coliseum (10 sub-boards)
The Coliseum in the clearing next to the Bloodstone City. What was once a place for Gladiator shows is now host to the Nemesis Clan's team of the League, or any punishment and entertainment that Roland Arkoth sees fit.
Moderator: Lord Vain
26
[ ]Kazel (2 sub-boards)
A town whose distance from Bloodstone is that of a weeks walking pace. Kazel, once full of slaves to Slavista, is now filled with slaves of the God of Death. Though this city is still populated by humans (by Vain's allowence), it is unlikely that you will make it past the city limits before being turned into one of the countless undead that rule this continent.
Moderator: Lord Vain
812
[ ]Oujou
Oujou, or "death" in the old language. This town is one of the smallest on the continent, also one of the poorest. Its shabby huts and dirty appearance are a huge eyesore. It hosts a small coliseum which was once used to train Gladiators for the entertainment of the Royal Family of Slavista. It now belongs to Lord Vain and the Nemesis Clan, and is used as a training base for whatever purpose he sees fit.
Moderator: Lord Vain
11
[ ]Slavista's Mountain Range (1 sub-board)
This rugged, wild area is not to be traveled lightly. The peaks and passes hide many unfriendly creatures, including the Vampires that are flowing from the north. At the lower elevations, crumbling remnants of eras long past still remain, hidden beneath a thick, overgrown forest.
Moderator: Lord Vain
23
[ ]Mora (3 sub-boards)
On the Northern side of Slavista's Mountain Range lies the most dominant civilization of Vampires on the face of Durellia. It's one big, dark, bloodstaind city full of those who walk under the moon. The Vampire Highlord's castle, encircled by the homes of the civilian Vampires, juts out of the inhospitable ground.
Moderator: Lord Vain
918
[ ]Dark Castle (8 sub-boards)
The Vampire's castle in Mora, once belonging to ancient humans long since died out. The castle is now a twisted image of its former self. The God of Death, Lord Vain resides here; it is also Headquarters for the Nemesis Clan. This black castle juts out of the ground in an un-natural way. A strange glow constantly surrounds the building, and a black cloud hangs above it, an occasional bolt of lightning striking the land below.
Moderator: Lord Vain
2335
Malastrana
[ ]Alyon Na'ir (1 sub-board)
This beautiful, prestegious city is the capital of Malastrana. Within this ancient city is the King's castle, belonging to the DeClarion family.

This bustling city is also the threshold of Malastrana's trading community, and boasts the kingdom's largest Port. Malastrana's greatest, most well known merchants, blacksmiths, goldsmiths and Knights reside here.
Moderator: Syn DeClarion
33
[ ]Raven's Hollow (3 sub-boards)
A small settlement outside the city of Alyon Na'ir. This is the so called "Poor District" of Malastrana. Here, the roads are dirt and the establishments are dismal. Life here is simple, quiet.

Raven's Hollow is the home of the infamous "Gang of Morrow".
Moderators: Vareth Morrow, Vatar
00
[ ]Shinom
Shinom is the main training grounds for Malastrana's Royal Army.
00
Shalatran
[ ]Shalatran Castle (3 sub-boards)
Built long before the Age of Darkness, this castle now pays homage to Shalatran's fallen Goddess, Vora. Only the front half of the castle is open to the public. The back portion is heavily guarded.
00
[ ]Xentrial (2 sub-boards)
Xentrial is the capitol of Shalatran. This dark, prosporous city houses the King's Castle as well as the Royal Family. All Nobles reside within the city, and followers of Vora are said to still worship her here.
00
[ ]Shanatol (2 sub-boards)
Shanatol is Shalatran's home of Magic. Mages seem to flock here, mostly of the Black Robes, and many have settled since the days of Vora. It is said that often, children born here end up being mages even if their parents were not. It also houses many centers for worship, which is said to amplify the magical aura here.
00
[ ]Kulfane (2 sub-boards)
The quiet town of Kulfane rests on the edge of a great forest. It was built in the clearing that is said to be the place of battle between Atrix and Vora.
00
[ ]Rastria (1 sub-board)
Rastria is the farming community that stands right next to the border of Shalatran and Malastrana. The population is scarce and there is no Inn.
00
[ ]Shalatran's Defense Wall (2 sub-boards)
This wall divides parts of Shalatran from the bordering lands of Malastrana.
00
Andin Islands
[ ]Kazuki Academy (9 sub-boards)
Deep within the capitol, Andin City, lies a notorious school for troubled youth. Many children have fled here to avoid the swarms of Vampires and are now stuck here until they graduate through four years of hell.

Nobody knows the mysterious owner of the school, only that Suzuki Academy is their fierce rivals.

The school is walled off from the rest of the city, their walls covered in barbed wire and guards constantly on watch to keep students in, and outsiders (especially Vampires), out.
1835
[ ]Andin City (5 sub-boards)
Once the peacful capitol of the Andin Islands is now populated by Vampires. This city cradled in the Valley is now dark and dangerous for the limited number of humans who live in fear and hiding.
Moderator: Vlad Volrian
815
[ ]Suzuki Academy (15 sub-boards)
This Andin style set of buildings is located between the Andin City and the Outer City. From the outside, it's a beautiful structure with good intentions, run by a man named Vlad Volrian in hopes to help troubled youth.

On the inside, it's a whole different world. Students fighting students for top rank in their class in hopes of graduating to the next year.

There are four buildings: the Girl's dormitory, the Boys dormitory, the staff building, and the main building.

Visitors are not allowed.
Moderators: Vlad Volrian, Cassidy Colewell
135290
[ ]Outer City (5 sub-boards)
This small community hidden in the wood is where most of the human population has retreated to. However, it's only a short matter of time before Vampires strike again, taking out the last living life forms on the island.
Moderator: Vlad Volrian
34
[ ]Seijaku Tani
Seijaku Tani, "Silent Valley" in Andin, is one of the many locations swarming with Vampire life. What was once the home of the Mantis Clan is now a bloodstained Vampire haven cradled within a valley.
Moderators: Lord Sukinahito, Lord Vain
310
[ ]Yuku Haru (3 sub-boards)
A small, fifth island of the Andins. This island was never populated by Mortals and was therefore availible for other life forms to thrive. This is the home of the infamous Shadow Clan, and all intruders on this land be warned.
Moderator: Tokachi Shoudashi'Moku
56
Wesnectify
[ ]Quilde Taure Forest (2 sub-boards)
Meaning "Quiet Wood." The wood covers most of Wesnectify. It starts in its deepest corner, then spreads outward toward the sea. It stops a few miles from the ocean.
00
[ ]Ortheri Osto (2 sub-boards)
Literally meaning, "Master City," but used as, "Main City," or, "Central City." This was the largest community of Elves in all of Wesnectify, and also where the battle between Mesillcaan and Torra took place.
11
[ ]Utyel Litse Desert (1 sub-board)
Means, "Not-end Sand," though taken as, "Endless Sand." The sands that come after the Quilde Taure Forest, and leads all the way into the ocean. It stretches across the entire coast.
00
Fearantus
[ ]Bloody Port
It's a bloody port! It seems to be abandoned, but sturdy enough to use.
Moderator: Vivienne Schwartz
11
[ ]Muwui
The village of Muwui, where the biggest, most dominant tribe of Cannibals live. Also residing here are several Shaman, who work their magic and voodoo to afflict other tribes before attacking.
22
[ ]Village of Balché
A three days walk from Muwui, the Village of Balché (bol CHAY) is known across Fearantus for their work with alcohol. Balché is a potent liquor made from the fermented bark of the Balché tree, which they harvest year round.
00
[ ]Bolom Tzacab
Bolom Tzacab (BAH lahm zah KOB) is several days walking distance from Balche, and is located on the banks of a quiet river. The people that reside here are one of the few tribes on the continent that are not cannibalistic.
00
[ ]Itzamná
Itzamná (eet zahm Nah) had early influences by the civilized nations of Durellia, and reflects it in it's archetecture and skills in reading, writing, math and a hint of magic. The travellers from far off lands tried to make this a civil place, but were instead chased away by the thoughts of losing their lives and being eaten. However, their influences remain and with a small dock at the edge of the city, they manage a small outsource of Balche Liquor and other local items.
22
[ ]Fort Kyth Ryah (8 sub-boards)
Deep in the jungles of Fearantus is Fort Kyth Ryah, which has been standing for as long as anyone can remember. This Ancient, vine covered building was abandoned for centuries before finally being reclaimed by Vivienne Schwartz and her Order of Black Mages. This is the center of the Manhunt operations, and practically the only "safe haven" on the Island.

Vivienne and her pets have abandoned the Fort, setting their captives free to spread their disease across the land.
Moderator: Vivienne Schwartz
1728
[ ]Fort Holding Cells (1 sub-board)
A smaller, separate Fort from Kyth Ryah is used specifically for the containment and testing of Manhunt subjects. Anyone captured will be held here, away from the Cannibals, as well as Vivienne and her crew.
Moderator: Vivienne Schwartz
22
[ ]A Strange Area
In the jungle near Fort Kyth Ryah there is a clearing. Outside of it, for as far as the eye can see, is a huge alchemy circle made in the ground. It covers the area for miles and seems indestructable.
67
[ ]Uninhabited Land
The endless miles of uncharted terrain located beyond the borders of the villages of Fearantus. This open, uninhabited land is dangerous to all who travel it. Nomadic tibes wander these jungles, as do dangerous wild creatures. What lies beyond what the eye can see is left to the beholder.
14
Casaand
[ ]Ookawa Nai (1 sub-board)
Ookawa Nai, meaning "River of the Dead". Long ago, there were four Kingdoms on this swamp continent. They all went into battle against each other on the banks of this river, turning it red. It opens up seemingly from the ocean, once it reaches the swamp it runs backwards.
37
[ ]Numanai Seken (1 sub-board)
Numanai Seken, meaning "Dead World Swamp", but more commonly known as "Other World Swamp". Either way, it makes up for more than 2/3 of the continent. Clearings in places appear to be trails, possibly made from boats.
00
The Water
[ ]The Open Water
The uncharted ocean. Be careful out here, the deep holds many sea beasts and the utmost danger could befall the unwary sailor.
Moderator: Monique Swane
44
[ ]Duankis Sea (1 sub-board)
The sea between Geradebo, Slavista and Fearantus.
Moderator: Monique Swane
45
[ ]Kultarnas Bay
Kultarnas Bay, located on the east coast of Itrana. The capital city of Voharan sits on the edge of the land, overlooking this body of water.
Moderator: Monique Swane
00
[ ]Black Sea (3 sub-boards)
The Black Sea, off the coast of Casaand and Fearantus. This mysterious body of water has no seafloor. The water appears black, hence the name, and people have been known not to come back. Beware of the sea monsters that lurk in the depths.
Moderator: Monique Swane
23
[ ]Happy Island (1 sub-board)
Happy Island is off the coast of Cassaand in the Black Sea. This island is inhabited only by Unicorns and Little People. From a distance you can clearly see the Island is covered in a blue grass, its trees shaded in pink and mint green.
Moderator: Monique Swane
00
[ ]Taslee Ocean (2 sub-boards)
The Taslee Ocean extends from the southern tip of Sakkar Asfar, to the southern tip of the Outlands to the West.
Moderator: Monique Swane
00
[ ]The Thieves Graveyard (2 sub-boards)
The body of water around the Spiral to Overlook. Two waterfalls cascade down the side of the cliff. It recieved it's name when the King of Keno excecuted hundreds of pirates and other criminals, then threw their bodies out to sea.
Moderator: Monique Swane
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The Poles
[ ]Liejolge (1 sub-board)
The Continent of Liejolge, the farthest point North on Durellia. The people of Malastrana once called this ice covered continent home, until it broke apart. This continent is now inhabited by Ice Dragons.
Moderator: Monique Swane
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[ ]The Castle of Atrix
The Castle of Atrix is made of a plain stone at the exact center of Liejolge. This Castle was originally used by Atrix and the Knights of the Heart as a safe haven during the Age of Darkness.
Moderator: Monique Swane
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[ ]Goliejo (2 sub-boards)
The southern most continent of Durellia, packed with over 100 volcanoes. All the towns are now covered over with Lava, and reports of a strange new breed of Dragon lives here.
Moderator: Monique Swane
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[ ]Sukinahito's Castle (1 sub-board)
The Castle of Mesillcaan, the Father of all Vampires. This eerie, maroon castle shaped rock was made naturally from the lava flows on the continent. Thought for many years to be abandoned, its windows now glow with life. This castle's new and rightful owner is Mesillcaan's first born, Sukinahito.
Moderator: Lord Sukinahito
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Last Updated Topic: Geradu General by Valora Vespa (Mar 14, 2012, 3:10pm)
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